Duels
One-on-one across nine disciplines. Casual to warm up, Rating with seasons and ranks, GYM to train against a bot.
LeaderboardsRules
- Pick a discipline and a queue: Casual, Rating or GYM.
- The match starts after a countdown; your kit follows your saved layout.
- Win by killing your opponent or by the discipline's tiebreak when time runs out.
- Leaving a Rating match counts as a loss and restricts the queue.
- Rating counts after calibration; a season lasts a few months.
Disciplines
Sword
Sword and shield. Spacing, attack timing, sprint resets and positioning.
Axe
Axe against shield. Shield disables, crits and resource management.
UHC
Sword, bow, limited healing, water, lava and blocks. No natural regeneration.
Diamond SMP
Diamond gear, two totems, shield, pearls and apples — the classic SMP fight.
Netherite SMP
Netherite, three totems, a long fight about healing, pearls and durability.
Pot
Modern NoDebuff: healing potions, speed, pearls and sturdy armour.
Mace
Mace and wind charges: vertical advantage without guaranteed kills.
Bow
Bow and limited arrows only. Accuracy wins; ties go to health.
Boxing
Hit practice without deaths: land 100 confirmed hits first.
Maps