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Duels

One-on-one across nine disciplines. Casual to warm up, Rating with seasons and ranks, GYM to train against a bot.

Leaderboards

Rules

  1. Pick a discipline and a queue: Casual, Rating or GYM.
  2. The match starts after a countdown; your kit follows your saved layout.
  3. Win by killing your opponent or by the discipline's tiebreak when time runs out.
  4. Leaving a Rating match counts as a loss and restricts the queue.
  5. Rating counts after calibration; a season lasts a few months.

Disciplines

Sword

Sword and shield. Spacing, attack timing, sprint resets and positioning.

Axe

Axe against shield. Shield disables, crits and resource management.

UHC

Sword, bow, limited healing, water, lava and blocks. No natural regeneration.

Diamond SMP

Diamond gear, two totems, shield, pearls and apples — the classic SMP fight.

Netherite SMP

Netherite, three totems, a long fight about healing, pearls and durability.

Pot

Modern NoDebuff: healing potions, speed, pearls and sturdy armour.

Mace

Mace and wind charges: vertical advantage without guaranteed kills.

Bow

Bow and limited arrows only. Accuracy wins; ties go to health.

Boxing

Hit practice without deaths: land 100 confirmed hits first.

Maps

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